Skip to Main Content

Bachelor of Arts in Visual Arts and Technology

Download as PDF

School

Humanities, Arts, and Social Sciences

Program Level

UNDERGRADUATE

Program Description

Led by an accomplished faculty, students contemplate the theories and inquiries that have defined art through the ages, all the while forging the expertise needed to land industry jobs. Creativity, critique and collaboration define the classroom, and students are encouraged to explore the intersections of their imaginations and the latest technologies. After a rigorous first- year foundations curriculum, Visual Arts and Technology students complete a concentration in design, creative computation, game design, or moving image as well as a range of electives including virtual reality, physical computing, and art history. Graduates often go on to work in a range of creative fields, including media, production, design, game design, advertising and marketing. Additional information about math, science and computer science requirements can be found on the Writing and Research Methods/Professional Practices page. Additional information about major specific courses and humanities requirements can be found on the Major Concentration Area page.

Student Outcomes

  • Literacy and Fluency: Students will acquire the ability to interpret, analyze and evaluate the meaning of media artifacts. Students will apply this knowledge to their own ideas, creating projects with a clear intention that is received by the audience.

  • Historical Foundation: Students will understand the significance of historic and contemporary connections between global contexts and creative expression. Through this understanding, students will be able to place their work in relationship to traditions, movements, and methods spanning antiquity to contemporary practices.

  • Technical Proficiency: Students will gain experience with the tools, materials, and platforms of various disciplines. Through those experiences, students will build individual facility and language that can be applied, adapted, and used experimentally across disciplines.

  • Creative Research: Students will understand that the creative process can be a form of research. They will explore inspiration, content, historical examples, technical information, social issues, and how their work engages with other forms of academic research.

  • Developing a Professional Creative Practice: Students will build their own methods and habits, and professional skills for transforming feedback into improved ideas as they develop their creative practices and connect to the world beyond school.

  • Communication: Students will practice verbalizing their creative concepts and listening to others articulate themselves. Through conversation, writing, and documentation, students will present and discuss creative and critical ideas. This will contribute to the formation of a collaborative, creative community.

  • Context and Criticality: Students will understand that their creative practices are enmeshed with, witness to, and active agents in historical, social, and political contexts. Students will develop dynamic methods of inquiry for critical reflection on their creative output, as well as that of their communities and discipline.