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Bachelor of Arts in Visual Arts and Technology

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School

Humanities, Arts, and Social Sciences

Program Level

UNDERGRADUATE

Program Description

Led by an accomplished faculty, students contemplate the theories and inquiries that have defined art through the ages, all the while forging the expertise needed to land industry jobs. Creativity, critique and collaboration define the classroom, and students are encouraged to explore the intersections of their imaginations and the latest technologies. After a rigorous first- year foundations curriculum, Visual Arts and Technology students complete a concentration in design, creative computation, game design, or moving image as well as a range of electives including virtual reality, physical computing, and art history. Graduates often go on to work in a range of creative fields, including media, production, design, game design, advertising and marketing. Additional information about math, science and computer science requirements can be found on the Writing and Research Methods/Professional Practices page. Additional information about major specific courses and humanities requirements can be found on the Major Concentration Area page.