HAR 260
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Game Design I
Visual Arts and Technology (Program)Humanities, Arts, and Social Sciences
Course Description
An introduction to the mechanics of games as well as a technical introduction to building videogames with industry-standard game engines. Students will create several short, experimental board/analog- and video-games, followed by a large-scale final project. Additionally, students will be introduced to critical writing about games and play.
Credits
3
Distribution
Periods Typically Offered
Fall Semester, Spring Semester