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HAR 260

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Game Design I

Visual Arts and Technology (Program)Humanities, Arts, and Social Sciences

Course Description

An introduction to the mechanics of games as well as a technical introduction to building videogames with industry-standard game engines. Students will create several short, experimental board/analog- and video-games, followed by a large-scale final project. Additionally, students will be introduced to critical writing about games and play.

Credits

3

Periods Typically Offered

Fall Semester, Spring Semester